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Servers => [TF2] UA MarioKart 24-7 => Topic started by: humancatpost on October 19, 2011, 08:42:40 PM

Title: Team Fortress BOO!
Post by: humancatpost on October 19, 2011, 08:42:40 PM
Get it?  I said boo instead of two!  Hahaha... Ok then.

Anyways, I guess static told me to work on a festive Halloween Mario Kart map for TF2.  It'd be great if you guys could throw some ideas in this thread.  So far you guys have proven to be very helpful and creative, so this is probably the best place to come.
Title: Team Fortress BOO!
Post by: static2601 on October 19, 2011, 09:19:35 PM
Been having some troubles getting SDK to work since the updates. does yours work? Can't get much done on it now.
Title: Team Fortress BOO!
Post by: Soda on October 19, 2011, 09:35:35 PM
Is it possible if you can make a melee room that gives you a HHH for every class?
Title: Team Fortress BOO!
Post by: Turboplant on October 20, 2011, 01:55:45 AM
Some things to consider that might not need a lot of work:

▐ Change Color Palette
▐ Change Skybox
▐ Change Sign Decals
Title: Team Fortress BOO!
Post by: leviathan on October 20, 2011, 07:49:58 AM
Change the explosive barrels to those exploding pumpkins
Title: Team Fortress BOO!
Post by: DragonMasterNYC on October 20, 2011, 10:12:41 AM
Turbo signs are on the list of things to do, but it wouldn't be a bad idea to change the color scheme a little. Now I'm not to sure what he said about the sky box. He still has a week or 2 to work on this, but with SDK problems who knows when it will be done.

I will say one thing a curtain area of the map will have a different look.
Title: Team Fortress BOO!
Post by: humancatpost on October 20, 2011, 10:29:36 AM
Quote from: static2601;1604Been having some troubles getting SDK to work since the updates. does yours work? Can't get much done on it now.

I saw it update yesterday, but I guess I never had high hopes for hammer anyways.
Title: Team Fortress BOO!
Post by: Inquisitor Delo on October 20, 2011, 03:36:47 PM
How about an underground maze/labyrinth that has 1 or 2 Headless Horseless Horsemans walking around in it? (So its like a TF2 Minotaur experience.)
Title: Team Fortress BOO!
Post by: leviathan on October 20, 2011, 04:30:55 PM
Quote from: Inquisitor Delo;1624How about an underground maze/labyrinth that has 1 or 2 Headless Horseless Horsemans walking around in it? (So its like a TF2 Minotaur experience.)
that probably wouldn't work because i don't think a HHH would fit in the underground if it was expanded he would still get stuck on alot of things
Title: Team Fortress BOO!
Post by: Inquisitor Delo on October 20, 2011, 05:18:23 PM
Quote from: leviathan;1628that probably wouldn't work because i don't think a HHH would fit in the underground if it was expanded he would still get stuck on alot of things

I was under the impression that Static was going to make an entire new map, but if not, expanding the underground with proper wall spacing and pathing should work.
Title: Team Fortress BOO!
Post by: static2601 on October 20, 2011, 06:32:46 PM
Quote from: Inquisitor Delo;1629I was under the impression that Static was going to make an entire new map, but if not, expanding the underground with proper wall spacing and pathing should work.
Making an entirely new map was a plan i had but since i work 10 hours a day, i don't have much time anymore. If i can get SDK working tonight, i will try and add some stuff to the map for a Halloween update.
Title: Team Fortress BOO!
Post by: Inquisitor Delo on October 20, 2011, 06:48:49 PM
Ok cool. Is expanding the underground into a maze too much to ask or what? That's the only idea I have at the moment.
Title: Team Fortress BOO!
Post by: humancatpost on October 21, 2011, 12:54:35 AM
Quote from: Inquisitor Delo;1631Ok cool. Is expanding the underground into a maze too much to ask or what? That's the only idea I have at the moment.

It's possible, but with valve's ever-increasing mapping limitations, expanding much of anything in the map would require us to sacrifice some other part of it.  Not to mention that the HHH would have to follow some sort of path, but also decide to chase and attack players on sight.
Title: Team Fortress BOO!
Post by: Flapjack on October 21, 2011, 11:29:17 AM
only idea i have is changing the frog into a pumpkin
Title: Team Fortress BOO!
Post by: Shikers on October 21, 2011, 11:37:45 AM
Make the coffee a basket full of candy.
Title: Team Fortress BOO!
Post by: leviathan on October 21, 2011, 02:20:16 PM
Quote from: Flapjack;1648only idea i have is changing the frog into a pumpkin
it would actually seem better to turn it into a black cat instead
Title: Team Fortress BOO!
Post by: Mentlegen on October 21, 2011, 04:30:25 PM
Quote from: Turboplant;1607Some things to consider that might not need a lot of work:

▐ Change Color Palette
▐ Change Skybox
▐ Change Sign Decals

This. Oh, and make the porn room into a pumpkin room, too many times have slots been wasted because of people looking at the sign and.... well, you know what they do.
Title: Team Fortress BOO!
Post by: DragonMasterNYC on October 22, 2011, 10:13:22 AM
Quote from: Mentlegen;1658This. Oh, and make the porn room into a pumpkin room, too many times have slots been wasted because of people looking at the sign and.... well, you know what they do.
Well that's when we kick for idling.
Title: Team Fortress BOO!
Post by: Mentlegen on October 22, 2011, 10:41:19 AM
Quote from: DragonMasterNYC;1674Well that's when we kick for idling.

I've almost never seen anyone kicked for idling, and you probably wouldn't have to as much if you got rid of that.
Title: Team Fortress BOO!
Post by: leviathan on October 22, 2011, 04:55:44 PM
Quote from: Mentlegen;1678I've almost never seen anyone kicked for idling, and you probably wouldn't have to as much if you got rid of that.
well i never seen anyone idle in there they always idle in the base or in spec
Title: Team Fortress BOO!
Post by: DragonMasterNYC on October 23, 2011, 01:18:41 AM
Quote from: leviathan;1683well i never seen anyone idle in there they always idle in the base or in spec
Same here, but when the server is to packed we need to kick them.
Title: Team Fortress BOO!
Post by: Soda on October 24, 2011, 12:07:55 AM
What about 1 team are pure HHH's but with 300 HP and the other team are normal classes but their HP is set to 3000; the normal HP of the HHH. You should turn off engies and scouts. The damage that the HHH team deals is about 400 per axe hit.
Title: Team Fortress BOO!
Post by: leviathan on October 24, 2011, 07:18:20 AM
Quote from: Soda;1719What about 1 team are pure HHH's but with 300 HP and the other team are normal classes but their HP is set to 3000; the normal HP of the HHH. You should turn off engies and scouts. The damage that the HHH team deals is about 400 per axe hit.
that would sound alot more like a messed up saxton server
Title: Team Fortress BOO!
Post by: DragonMasterNYC on October 24, 2011, 03:12:33 PM
Quote from: leviathan;1721that would sound alot more like a messed up saxton server
We learned first hand that this may crash clients just using the Headless Horseman on everyone.