Should we keep or remove RTD and/or remote? I personally think remote should go becasue of all the people that are not very skilled get very cheap kills off of remoting sentries. At least with rtd, most of the time you don't get toxic or godmode all the time, so you need to work for your kill. If remote is gonna stay at least nerf it a little around here and there.
why get rid of them its not like they are that hard to deal with. you might as well say no building in the underground because once there are enought engies there its a reall pain. im not saying lets disable the undergrounds building i was using it as a conparison. its much easier to deal with remote senties then it is to deal with senties in a camp
Quote from: Bighead2496;2368why get rid of them its not like they are that hard to deal with. you might as well say no building in the underground because once there are enought engies there its a reall pain. im not saying lets disable the undergrounds building i was using it as a conparison. its much easier to deal with remote senties then it is to deal with senties in a camp
No sentry camps are MUCH easier to deal with unless you're a spy
Quote from: leviathan;2370No sentry camps are MUCH easier to deal with unless you're a spy
what about sentry camps in mc?
Quote from: Bighead2496;2371what about sentry camps in mc?
Those are completely different those you just need to go to the opposite portal and try to hit them from behind
he who can control th top portal can control the minecraft as a whole
Quote from: Bighead2496;2374he who can control th top portal can control the minecraft as a whole
Actually no you just need a rocket jump or a sticky jumper
How does someone deal with sentry camps in normal gameplay? I say it's OP and should at least be nerfed.
Quote from: humancatpost;2378How does someone deal with sentry camps in normal gameplay? I say it's OP and should at least be nerfed.
how does one nerf remote without getting rid of it completly and you also have to conside the fact that 99% of the time the sentry is unaccompanied and cannot really heal itself. remote is very good for offensive pushes and tactical defenses. and the best way to counter a remote sentry is with a spy or another remote sentry. in all honesty the remote sentry might be replaced with the moible sentry which might be just a bad as a remote sentry. another thing is stuff like rtd and remote are what make the server fun. and it tests the other teams ablity to counter a sentry of the remote kind. like say in the tunnles a sniper with a machina or a demo with some sticky bombs can take out those sentries quite fast. and a scout with q bonk can distract the sentry while someone else goes in for the kill. all remote does is allows teleports, dispensers, and sentries to move. what can you really nerf? the only this i dont like about remote is the fact you can move a teleporter on top of another thus trapping a teammate. but that can be fixes quite easiley by not letting teleports move. while that may seem hypocritical of my point. i am defending use of remote on sentries. not teleports
Okay, I read this again in the morning, now I feel like a real asshole. What we do durng the night time, I do not know.
I say we keep these two and make something slightly more OP to draw the complainers' attention... *looks at the Heavy Sprint plugin*
Quote from: Soda;2361Should we keep or remove RTD and/or remote? I personally think remote should go because of all the people that are not very skilled get very cheap kills off of remoting sentries. At least with rtd, most of the time you don't get toxic or godmode all the time, so you need to work for your kill. If remote is gonna stay at least nerf it a little around here and there.
There is nothing wrong with Remote and i think that no one else has a problem with it. I don't see anything bad except the fact that people can grief you by putting teleporters under objects or where you spawn. And rtd, there is no toxic and chance of rolling something good are 45%. Currently, the time to roll is 60 seconds with 45 duration.
Rtd is a stupid as shit thing and should be removed. People roll just so they can get a kill. Then they go on to brag about how they killed someone because they got lucky and rolled godmode. It's complete bull shit. Which is why I turn it off most of the time when I'm on. I hate people bragging how they killed me when they just rolled godmode.
Also Remote is fine. keep it.
RTD is a pain, but the server is not really ment for normal gameplay its just a 24 hour team death match.
Remote isn't that bad I can deal with it, I don't have people compaining about it when I'm on or from anyone else that contacts me about the server when I'm not.
Also moved to the TF2 Mario Kart forum.
Quote from: static2601;2386There is nothing wrong with Remote and i think that no one else has a problem with it. I don't see anything bad except the fact that people can grief you by putting teleporters under objects or where you spawn. And rtd, there is no toxic and chance of rolling something good are 45%. Currently, the time to roll is 60 seconds with 45 duration.
I second this notion. What we have now is a good thing, and only a
select few players have had any problem with it.
Quote from: NinnyChan;2387Rtd is a stupid as shit thing and should be removed. People roll just so they can get a kill. Then they go on to brag about how they killed someone because they got lucky and rolled godmode. It's complete bull shit. Which is why I turn it off most of the time when I'm on. I hate people bragging how they killed me when they just rolled godmode.
Also Remote is fine. keep it.
don't turn off rtd!
Quote from: Bighead2496;2380how does one nerf remote without getting rid of it completly and you also have to conside the fact that 99% of the time the sentry is unaccompanied and cannot really heal itself. remote is very good for offensive pushes and tactical defenses. and the best way to counter a remote sentry is with a spy or another remote sentry. in all honesty the remote sentry might be replaced with the moible sentry which might be just a bad as a remote sentry. another thing is stuff like rtd and remote are what make the server fun. and it tests the other teams ablity to counter a sentry of the remote kind. like say in the tunnles a sniper with a machina or a demo with some sticky bombs can take out those sentries quite fast. and a scout with q bonk can distract the sentry while someone else goes in for the kill. all remote does is allows teleports, dispensers, and sentries to move. what can you really nerf? the only this i dont like about remote is the fact you can move a teleporter on top of another thus trapping a teammate. but that can be fixes quite easiley by not letting teleports move. while that may seem hypocritical of my point. i am defending use of remote on sentries. not teleports
Uhm..........WHAT???
Quote from: Soda;2401Uhm..........WHAT???
im have an excellent diaplomantic way of speaking
Final Answer: Remote is ok, and easy to deal with. RTD is very overpowered and causes some people to go into rage induced tantrums of extreme violence and anger. Heavy sprint is annoying at the least, and should be kept off for the time being. The players were not supposed to know about it yet anyways.
besides turning it off, why don't you just do a vote to turn it off or on when you get into the server? that way everyone has a chance to make a decision and not just the choice of an admin...
Just my option
also vote ban and kick should be turned on...
most of the time she does do a vote when its disabled
Quote from: Cold Assassin;2489also vote ban and kick should be turned on...
Vote kick and ban should definitely be left off. Last time i had it on, everyone got vote banned by the players, even admins.