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Messages - rulerit2

#1
I've got a bit of an apathy toward this plugin I suppose. some of the weapons are really cool ideas, although I supposed they could use some improvements. I'll also say that I think some of these weapons are seriously OP. it may not be the case if this were on a normal map, but we have narrow tunnels. all it takes is one jerk with the firkin flamer to spew oil everywhere, and an entire room is suddenly unaccessible. and some weapons just have to many positive sides. My main problem being with the Hell's Bells. not only does it do extra afterburn damage, but it heals part of the damage done. sure, it has a shorter afterburn duration, but it just doesn't seem to matter that much. and while you start with 40% less health, the healing effect actually overheals you. My other two concerns are the two weapons that have a guaranteed kil on the third hit. The Walkaout and the Knifemare. The effects say the third hit will be a crit, but they're a sniper and a knife. crits for them are a headshot and a backstab, both of which are kills on any class within the normal range of health. the knifemare is actually capable of killing a spy using the dead ringer immediately. Add to that the fact that it can just pop you out of your cloak immediately, there's no defense agains tthat unless you're a pyro sitting in a corner ready to airblast him. I'll also side with static, that I dislike schillings not dropping. I also wish the correct models would show up, because it's difficult to tell which weapon someone is using until they use it. and when it's the Chains of Command, or the Demo's explosive shotgun, you don't really have the opportunity to find out from a distance. Like I said though, some of the weapons are really cool ideas, although they all could use some tweaking, and some of them should probably be scrapped. I think if the mod were to be improved to an extent, it'd be more fun for everyone, but in its current state, I can understand the frustration it's causing. and there should definitely be an option to turn it off, because I hate getting all my typed messages interrupted because i found my seventh matador that I'll never use. and honestly, was this mod implemented with the intention of being permanent from the start, or was it added more as a test run to see how things would go? it doesn't really seem like the kind of thing that would be decided on immediately, and this vote just seems like the end of the test, and in my opinion, I'm not entirely sure this mod is quite built to be run on this map.
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